You Kill it, You Eat it!

posted May 1, 2012, 11:13 AM by Jeremy Fowler-Lindemulder   [ updated May 1, 2012, 11:19 AM ]
This is just one of those odd bits of game culture from my past:


"You know the drill, Save the M&Ms for questioning, and the cupcake is mine!"

It is anyone’s guess who started the curious culinary custom of “you kill it, you eat it.” The practice has seemingly been around for a long time. It certainly has been practiced by convention game referees for as long as many can remember. It may have originally been an attempt to sweeten the reward of winning a combat. But, whatever its roots, here are the rules we used when adding it to our table top RPG games.

To liven up combat antics, we used edible tokens to represent opponents on the table. (Since it is never a good idea to ingest strange matter, we made sure that the battle battle mat was clean before undertaking this sort of adventure twist.)

The basic idea is simple: whoever puts the last hit points on any opponent on the battle field gets to eat the candy that represents that creature. What counts for scoring a kill is that the creature is incapacitated. Thus, if the second level halfling rogue puts the last three hit points on the dragon, effectively killing it, then that character’s player gets to eat it. If a wizard effectively casts hold spells and the incapacitated creatures are subsequently killed by others while they are held, then the wizard should get credit for that kill.


This might not be the case if the held creatures have some way of effectively fighting while held. Ultimately the referee must make the decision
of who gets the battlefield carrion, but most decisions of this sort are straight forward.

To represent the opponents, one will want to select some tasty tidbits. Celery and carrots may be healthy, but no one wants to fight to eat them. As a rule, vegetables are often spared by adventuring parties and give free passage through the realm.


Gummi candies come in various shapes and sizes (some are even sugar free), but can squish in a referee’s back pack or melt in a hot car when left unattended.

Hard candies are easy to transport, and are of a good size for the task, but most gamers I know prefer chocolate if it is kept cool and unmushed. Some referees will use one type of candy to represent all the monsters, while more creative ones with larger budgets may use candies of varying sizes and color to represent different opponents.


Once you have tried it a few times, you will know what level of preparation you feel comfortable with.
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